![]() ![]() I can imagine it might get a bit more tricky if you all can’t agree but we didn’t have this issue. With some mates to play with, you each take charge of a different advisor, though we played co-operatively and could all agree to each decision that needed to be made regardless of whose purview it was. While playing solo, you control each and every aspect of the settlement and have complete autonomy, so the failures fall squarely on your shoulders. And while Frostpunk is designed for 1-4 players, it works well with any configuration. If you’re not thinking five turns ahead at all times you’re going to end up freezing and starving to death. Even the tutorial scenario which comes baked into the rulebook is obscenely difficult. Thankfully, the game comes with a hefty scenario book with a multitude of games to play and difficulties to fail. However, the best part about Frostpunk: The Board Game is no matter how many times we lost and lost tragically, the desire to go again and try to win never went away. ![]() Others, the citizens revolted and overthrew us. Sometimes it was because too many children died. So, on more than one occasion…ok on every occasion, death and disease took us out at the knees. Instead, we were aiming to construct buildings that are probably more useful in the end game. We came unstuck because we just didn’t focus enough on keeping everyone fed and warm. And balancing keeping them healthy and keeping them alive are two very different things. Just about everything you do and every decision you make affects the population in some way. A huge overarching factor in your success with Frostpunk: The Board Game is how well you manage your population but it’s not as simple as it sounds. When you need to collect resources or build new structures…well, you get the idea. When they need to sleep, you better have enough warm places to lie down or else…they get sick and start dying. When your citizens need to eat, you better have enough food or else they get sick and start dying. ![]() For each of the nine phases in each turn, you monitor, change and reassess something to do with each of these boards in turn. There’s the hulking plastic generator and surrounding settlement, the sickness, population and hunger board, the heat board, the Dusk deck board and so on. There’s just so much to set up and keep track of that even in setting up the board(s) you easily get confused. The rulebook and scenario book are incredibly helpful during this process, though we still found ourselves lost on many occasions. It took two friends and me almost two hours to set the game up, as intricate and complex as it is. Now, the box says a game takes 120 minutes, but this is wildly inaccurate. Win conditions are slim with most scenarios only successfully completed if you make it to the end of round 15…good luck with that!īefore you’re even able to start playing, Frostpunk: The Board Game needs to be set up. Frostpunk: The Board Game essentially tasks players with choosing from one of two or three awful options at every turn and hoping they can claw back some positive outcomes as they go. Advisors need to monitor and manage health, heat, food and society through gameplay and decision-making. Frostpunk: The Board Game pits 1-4 players against the game itself with players taking on the role of advisors to their outpost. Outposts and towns exist thanks to the generator technology that keeps them (somewhat) warm but life is hard and cruel. Based on the critically acclaimed video game of the same name, Frostpunk: The Board Game is set in a world overwhelmed by cold and storms. ![]()
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